Sprite Studio

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Nothing on the canvas yet

Four steps from a character image to something your engine can play.

  1. 01Open framesYour generated frames, or one base sprite to animate.
  2. 02Alignment runsBackground removed, drift corrected, identity locked.
  3. 03Review every frameDrop the bad ones — the sheet re-packs without them.
  4. 04ExportSheet + Unity JSON + Godot .tres + GIF, ready to drop in.